Basic Definitions
- Vector Representation: A vector is shown as a directed line segment, with magnitude equal to its length and direction indicated by the arrow.
- Scalar Quantity: Has only magnitude, no direction.
- Vector Quantity: Has both magnitude and direction.
- Zero Vector: A vector with zero magnitude and no definite direction.
- Unit Vector: A vector of unit length pointing in the direction of another vector.
- Equal Vectors: Vectors with the same magnitude and direction.
- Collinear Vectors: Vectors parallel to the same line.
- Like/Unlike Vectors: Collinear vectors in the same direction are like; in opposite directions are unlike.
- Coplanar Vectors: Vectors lying in the same plane.
- Position Vector: A vector drawn from the origin to a point, representing its location in space.
Vector Operations
- Negative of a Vector: A vector pointing in the opposite direction.
- Coinitial Vectors: Vectors starting from the same point.
- Coterminal Vectors: Vectors ending at the same point.
Addition of Vectors
- Triangle Law: Joining vectors head‑to‑tail gives a resultant along the third side of the triangle.
- Parallelogram Law: Two vectors form adjacent sides of a parallelogram; the diagonal represents their sum.
- Properties: Vector addition is commutative and associative, has a zero element, and each vector has an additive inverse.
Subtraction of Vectors
- Defined as adding the negative of a vector.
- Unlike addition, subtraction is neither commutative nor associative.
Scalar Multiplication
- Multiplying a vector by a scalar changes its magnitude but not its direction (unless the scalar is negative, which reverses direction).
- Follows distributive and associative properties with scalars.
Dot Product (Scalar Product)
- Represents the product of magnitudes and the cosine of the angle between vectors.
- If the dot product is zero, the vectors are perpendicular.
- Used to find projections of one vector along another.
Cross Product (Vector Product)
- Represents the product of magnitudes and the sine of the angle between vectors, directed perpendicular to both.
- Zero if vectors are parallel.
- Used to calculate areas of geometric figures like triangles.
Scalar Triple Product
- Involves three vectors; gives a scalar value.
- Zero if the vectors are coplanar.
- Represents the volume of 3D figures like parallelepipeds and tetrahedra.
Vector Triple Product
- Involves three vectors; results in a vector lying in the plane of two of them.
- Shows relationships between dot and cross products.
Distance Between Lines
- For parallel lines, distance is constant.
- For skew lines (non‑parallel, non‑intersecting), the shortest distance is defined using vector methods.
Reciprocal System of Vectors
- A special set of vectors constructed from three non‑coplanar vectors.
- They satisfy unique properties of dot products and are useful in expressing other vectors in terms of the system.
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